Die hard Deathwing players got a decent boost with the unexpected amendments in the recent GW FAQ update.
Some of the worst list options in the past are now some of the best, and once standard list items are now tossed aside.
How does this effect modeling my Deathwing army?
In the most simple terms, I am swapping in some Thunderhammers and Storm Shields, and Cyclone Missile Launchers and adding an Apothecary.
Hammers will give some punch and the Storm Shields a 3++ save.
Missiles will give 2 shots, some range and a choice of S4 AP6 blast for troops or S8 AP3 for anti tank, and I can still use it on a model with close combat weapons.
Apothecary will add feel no pain to my assault squad. I painted his helmet, right knee and left claw white and added a Narthecium/Reductor next to the white claw.
So here is the new updated look of the squads;
The HQ choices, with an added Terminator Librarian option.
The 1st or Assault Squad with 2 hammer and 3 claw Terminators, one of the claws is the Apothecary.
2nd Squad with a hammer and Cyclone with chain fist.
3rd Squad with chainfist, and Cylcone and hammer/ shield on same model.
The rules also changed the POTMS on the Land Raiders to BS4, but they still look the same.
I have done a lot of reading on Tactics for the Deathwing at the Deathwing Tactics thread at Warseer.
Russells Teapot, Lion El Jason and others there, have done some great work in keeping the Deathwing alive, and now with new options the forum is abuzz with new ideas and new takes on Deathwing tactics, and I imagine there will be sweeping changes and new favorite list builds.
I know I will be watching.